Rafael Brune
Currently, a Principal Software Engineer at NVIDIA developing the RTX Sensor Framework for raytracing-based simulation of non-visual sensors.
Previously, a Senior Architect for raytracing based physically accurate radar, lidar and camera simulation at AAI. For AAI I developed from the ground up and maintained a raytracing based physically accurate sensor simulation framework.
Before that, a Research and Development Engineer at colormass. There I developed, built and maintained the hardware and software of a SV-BRDF capture system for the digitization of large material samples. The system includes automatic repeating pattern detection, seamless tiling and fitting of the raw data to PBR models for accurate material reproduction in modern rendering engines.